Orphic Media operates as your complete game audio department — based in Poland, embedded in your pipeline, producing to the same standards as any in-house team you have worked with.
Music. Sound design. Wwise, FMOD, Unity and Unreal. Post production. VO and localization. One relationship. The full picture.
Witcher 3, Marvel, Kabam, EA, NCSoft
Over 20 years of AAA credits.
Music through implementation through VO & localization
End-to-end audio production services for AAA studios and independent developers. We handle every aspect of your game's sound — or plug into your existing pipeline at any stage.
Custom musical compositions tailored to your game's narrative and gameplay. Orchestral, electronic, adaptive systems — any genre, any scale.
Dynamic sound effects and environmental audio that responds to player actions. SFX, ambience, foley — built for interactivity and performance.
Technical integration with Wwise, FMOD, Unity, and Unreal Engine. We work directly in your project — no handoff friction, no re-export loops.
Full post production from custom foley to mixing and mastering in all immersive formats. Cutscenes, trailers, cinematics.
Global voice production including casting, recording, dialogue editing, and localization across major languages. Central European VO network included.
Need someone to run your audio strategy while you rebuild? We provide interim audio leadership — creative direction, budgeting, scheduling, team coordination — without a permanent hire.
Industry-standard tools and cutting-edge technologies for seamless integration into your pipeline. We work in your stack, not ours.
Professional digital audio workstations for composition, recording, and production across any format.
Adaptive audio implementation for dynamic game environments. Full project integration, not just asset delivery.
Direct in-engine integration and optimization for major game engines — including Blueprints, audio components, and spatial audio.
Audio production credits across AAA studios and independent developers.
Epic open-world action RPG featuring adaptive music systems, immersive environmental audio, character dialogue, and creature sound design for this award-winning fantasy adventure.
Mobile fighting game featuring iconic Marvel character audio, combat sound design, special ability effects, UI systems, and dynamic music for competitive battles.
High-energy mobile fighting game featuring cinematic sound design, character-specific audio, impact effects, and dynamic music for intense robot combat action.
Action role-playing game featuring dynamic combat audio, creature sound design, environmental ambiences, music systems, and magical spell effects for fantasy adventure gameplay.
We join your project pipeline — sprints, milestones, your tools and channels — and operate as your dedicated audio team for the duration of the engagement. The scope scales with your production. The quality does not.
Full involvement during active development phases, lighter when the build stabilises. The scope of the work defines the scope of the engagement — not a fixed retainer, not a headcount decision.
Audio requirements shift across a production. We move with them — expanding to full output when the schedule demands it, narrowing to oversight and review when it does not. Built for the rhythm of real development.
We work in your project management stack, communicate through your channels, and participate in your production rhythm. From the outside, we are indistinguishable from a first-party team.