Sound that elevates your game.

Game Audio Partner — Poland, Central Europe

Orphic Media operates as your complete game audio department — based in Poland, embedded in your pipeline, producing to the same standards as any in-house team you have worked with.

Music. Sound design. Wwise, FMOD, Unity and Unreal. Post production. VO and localization. One relationship. The full picture.

Proven

AAA Portfolio

Witcher 3, Marvel, Kabam, EA, NCSoft

Location

Poland, Central Europe

Over 20 years of AAA credits.

Full Service

End-to-End Pipeline

Music through implementation through VO & localization

What We Do

Complete audio solutions for modern games.

End-to-end audio production services for AAA studios and independent developers. We handle every aspect of your game's sound — or plug into your existing pipeline at any stage.

01 Music Production

Original Scores

Custom musical compositions tailored to your game's narrative and gameplay. Orchestral, electronic, adaptive systems — any genre, any scale.

02 Sound Design

Interactive Audio

Dynamic sound effects and environmental audio that responds to player actions. SFX, ambience, foley — built for interactivity and performance.

03 Audio Integration

Implementation

Technical integration with Wwise, FMOD, Unity, and Unreal Engine. We work directly in your project — no handoff friction, no re-export loops.

04 Post Production

Foley, Mix, Mastering, Immersive

Full post production from custom foley to mixing and mastering in all immersive formats. Cutscenes, trailers, cinematics.

05 Voice Production

VO, Dialogue & Localization

Global voice production including casting, recording, dialogue editing, and localization across major languages. Central European VO network included.

06 Interim Audio Direction

Your Audio Director

Need someone to run your audio strategy while you rebuild? We provide interim audio leadership — creative direction, budgeting, scheduling, team coordination — without a permanent hire.

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Technology

Tools that meet you wherever you work.

Industry-standard tools and cutting-edge technologies for seamless integration into your pipeline. We work in your stack, not ours.

01 DAW

Pro Tools, Nuendo, Cubase, Logic, Reaper, Sequoia

Professional digital audio workstations for composition, recording, and production across any format.

02 Middleware

Wwise, FMOD, Fabric, Unity Audio, Unreal MetaSounds & Sound Cues

Adaptive audio implementation for dynamic game environments. Full project integration, not just asset delivery.

03 Game Engines

Unity, Unreal Engine, and custom engine integration experience.

Direct in-engine integration and optimization for major game engines — including Blueprints, audio components, and spatial audio.

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How We Work

A production partner, not a vendor.

We join your project pipeline — sprints, milestones, your tools and channels — and operate as your dedicated audio team for the duration of the engagement. The scope scales with your production. The quality does not.

Engagement Model

Structured Around Your Production.

Full involvement during active development phases, lighter when the build stabilises. The scope of the work defines the scope of the engagement — not a fixed retainer, not a headcount decision.

Flexible by Design

Scales With Where You Are.

Audio requirements shift across a production. We move with them — expanding to full output when the schedule demands it, narrowing to oversight and review when it does not. Built for the rhythm of real development.

Inside Your Pipeline

In Your Tools. In Your Cadence.

We work in your project management stack, communicate through your channels, and participate in your production rhythm. From the outside, we are indistinguishable from a first-party team.

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